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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:33:00 -
[1]
Originally by: Ting Mei Hello.
I'm let say, a rookie player.
I would like to know what is the risk for a frighter to travel alone only in highsec region ?
Does this kind of ship will be easily target ?
Ting.
After the security changes? Risk to a freighter = 0.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 16:41:00 -
[2]
Originally by: Shintai Couldnt be more wrong. Freighters will still be the exact same target. But the thorax vs indy or caracal vs badger on alt/trial accounts might quickly be gone.
Ganking didnt die when krestels with cruise missiles dissapeared either...did it?
Run the numbers.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:10:00 -
[3]
Originally by: Venkul Mul I.e. you need a serious gang too gank a freighter. Seem pretty right.
And you also need to be seriously wealthy, as you can't make even little profit for it. That means that all freighters that aren't positively IDed as running logistics for 0.0 alliances are 100% safe.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:26:00 -
[4]
Originally by: Cyberman Mastermind I just checked the patch notes - insurance nerf is not (yet?) in. So you still can gank at little loss. PERHAPS they will add it later on, but AFAIK they're still thinking about it. Otherwise they'd put it in right now, I'd say.
No, they have made up their minds about it. The insurance thing is being implemented. There's no 'perhaps' about it.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:32:00 -
[5]
Originally by: Cyberman Mastermind
Well, I reread the dev-blog(and edited my post). Still, I don't think they're really goint to implement it without judging how the current new mechanics work out first. Dev Blogs aren't cast in stone. Or shouldn't be.
Read the statements of CCP Greyscale in one of the other threads here on the forums. It's a certainty.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:43:00 -
[6]
Originally by: Venkul Mul
It is fun how one of the "nerf level 4 missions, they give isk without risk" is one of the great supporters of "suicide gank should be without risk and cost, we should get full insurance refunds".
Coherency is not a strong trait in you.
Edit: spelling.
What's fun is how you can consider "100% chance of losing your ship and 50% chance of making a profit from someone who has 100% chance of avoiding you all together" to be risk free.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 17:47:00 -
[7]
Originally by: Spurty
Trying not to derail however, I did run some locator agents on the people wanting L4s nerfed, interesting systems some of them live in.
They need not worry about moving L4 mission running carebears to shoot in lowsec. They will have 'more important concerns' one day.
What's interesting about it?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 18:34:00 -
[8]
Originally by: Venkul Mul Ki, as usual you are a hypocrite. You lose the ship but get full insurance refund. That mean that at most you spend 4-8 millions to gank a ship. If you are so stupid that you chose a target that will no give that back is your problem.
Gankin in high sec, as long a insurance is paid, is risk free as you don't risk any isk loss even if you do that half asleep.
Hypocrite you say, eh?
How about the fact that risk vs reward was wrong, according to you, until insurance is removed, but now that it will be, risk for a freighter is 0?
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 18:41:00 -
[9]
Originally by: Disteeler Can you suicide gank a freighter in high sec, regardless insurance and other "nerf" policies? YES
Only gankers with more than a pair of neurons will survive this, others will miserabily fail.
Another one who isn't thinking.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 18:47:00 -
[10]
Originally by: Disteeler Edited by: Disteeler on 02/09/2008 18:44:38 You could elaborate, for me you seem only to be a crying kid without valid reasons, the kind of player that it's better out of EvE.
Well, I have already elaborated in this thread. Just for you and your limited ability to read threads you post in, I will do so again.
- Yes, it is still technically possible to gank a freighter. - The currently implemented changes coupled with the coming changes in insurance payout will make it economically impossible to gank a freighter UNLESS you are part of a wealthy alliance AND the target is part of an enemy logistics change. - All other freighter pilots (except those who carry 10 billion +) are now 100% safe to accumulate isk.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 18:50:00 -
[11]
Originally by: Disteeler So, what I said it's technically correct and you're stating it in fact. Are you a comedian or what?
No, but you're obviously a troll.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:06:00 -
[12]
Originally by: Venkul Mul You never change, Ki. Usual untruths. It is fully possible to gank a freighter even after today patch and it will be possible even after the removal of insurance.
The only difference it that killing a empty freighter or a freighter with unknown content for LOL will be done at a loss (unless you are lucky and you hit a random jackpot).
If you do your homework and search for a freighter with a good cargo value you will profit.
So freighter will not have 0 risk at all, it will be simply safer to travel with a low value load on board.
Personally the increased Concord reaction time increase is of no interest, while I would have liked much more the immediate removal of insurance in Concord kills.
I have no trouble with well planned freighter/industrial/whatever ganks in high sec, I have problems with subsidized ganks in high sec.
Seriously, do your own frigging homework before spouting nonesense. Do the math, for Christs sake!
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:09:00 -
[13]
Originally by: Clair Bear
Originally by: Ki An
- The currently implemented changes coupled with the coming changes in insurance payout will make it economically impossible to gank a freighter UNLESS you are part of a wealthy alliance AND the target is part of an enemy logistics change.
Technically a very blobby aliance should still be able to do this on the cheap. A full on t1 (some items meta1 and 2) fitted gank thorax can pump out north of 400 dps in my shaky, DPS implantless, module overheat forgetting hands. Call it 6.5 million per, * 60 = less than half a bil, with much of the cost recouped in loot scooping and salvage after the gank. Costs can be reduced significantly using Vexors and setting multi-region buy orders for meta1&2 neutron blasters and heatsinks. You would need 2 well trained manu-alts to produce enough for one attempt per day.
The hard part is getting so many willing suicide monkeys in the first place and having them hang around long enough to locate a target. Do-able as an alliance op, absolutely prohibitive as a hobby.
Yes, now we are talking about 60 people, which will all have to rat to recoup theis sec status. We're now talking about 60*30 hours or so, or 1800 hours of ratting to make up for one kill.
Not to mention that this sort of kill is practically impossible due to server limitations.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 19:42:00 -
[14]
Originally by: Clair Bear
Quote:
Not to mention that this sort of kill is practically impossible due to server limitations.
I'm not as convinced. The drone lag may work somewhat in the ganker's favor.
Imagine this: 60 people opening fire at the same time in a high sec system. Drones aren't really the problem. Drones have limited impact on lag. Turrets on the other hand...
Now let's factor in CONCORD. Each aggressing ship will trigger 4 CONCORD ships according to the dev blog. That's 60*4 ships all spawning and opening fire.
If you have ever been in a fleet battle in 0.0 you will know what I am talking about. Nothing could move in such a system for half an hour. The servers can't handle it.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 20:24:00 -
[15]
Originally by: Clair Bear If everyone pre-activates their modules, orbits and locks on word "GO" the commands will get through. 60 ships locking won't trash the server, and modules WILL activate server side even if the combatant clients don't see the results for a few minutes.
60 on 1 is still a very possible engagement, even in a system with 100 in local. Everyone in your gang should be able to engage and start doing damage before the freighter aligns and warps. Especially if you bump it.
Less than a minute later it'll all be over and your off grid loot scoopers can get to work.
Sheesh, if I wasn't in FTZ I'd even volunteer to get a gang together to do try this.
How are you planning on bumping anything if you can't move?
Originally by: Clair Bear
edit: trust me, 300 drones orbiting and firing is far worse lag factor wise than 300 guns. I've been in fights with far bigger numbers than 61 where lag was fine until the drone cloud spewed forth.
Trust me, you are wrong. Ask TWD of BoB.
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Ki An
Gallente The Really Awesome Players
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Posted - 2008.09.02 20:57:00 -
[16]
Originally by: VeroneaTT Name dropper,
Just quit...obviously this game makes you too upset to carry on anymore. You griefers act as if CCP owes you something. You deserve and should get -0- consideration. When people like you mention "tears", your whines are what comes to mind. Take yourself and your eleventybeeellion accounts and gtfo.
What's the matter, pumpkin? I killed your main?
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